Today is:


 

PROJECTS  
 

I play a lot of games and often have ideas for ways to add to the games through mods, but before I actually complete one of my projects, another game usually comes along. I designed quite a few Quake levels years ago but never released them and don't even have them anymore. As a result, I thought I would make a place here where I can store things. Eventually, there might be some mods here but for the time being this is a list of ideas that I'd like to work on.

MORROWIND

  • Training Area
    Some people that have not played The Elder Scrolls previous games found Morrowind very difficult to get into because they didn't understand the interface. It wasn't clearly explained in the manual and there was no tutorial in the game because the game assumes you have played the previous Elder Scrolls games and will therefore remember how it all works. I've thought about designing a Training Area in Seyda Neen that you can enter if you feel the need.
  • Castle
    The first time I played Morrowind I avoided the Great Houses. I was a Redguard and didn't feel the need to join any of them. Unfortunately, this meant that I missed out on my only official way to get my own house. The editor is very easy to use and there is a plethora of player made houses available for download. However, I was thinking about other games I've played and one of the greatest rewards in the game is to own some property. It really makes you feel like you make a difference in the land. Here are a couple of examples:

    Ultima Online
    - Housing was in great demand and I became a very successful carpenter working out of a player run town called Deepwater.

    Asheron's Call - When housing was finally added to this game it made a lot of people very happy indeed. The allegiance system is ideal for having huge mansions, the players that are always online manage to maintain villas, and the rest of us either get cottages or apartments. It works out really well and although it is tough to get a place, it's worth the effort. There is something really special about coming back to your home after a hard day of hunting.

    Might & Magic VII - The game begins with you arriving on an island after answering a call to adventurers to take part in a contest. You had to slay a dragon, which was no mean feat for a beginning character. Once you manage this, you win the prize of a castle on the mainland. Pretty soon you realize that running a castle isn't just about drinking and lounging about. You get involved in politics and the whole game expands from your base of operations.

    Baldur's Gate 2 - There is a quest where you clear out a castle of Trolls and the grateful residents offer to work for you. They did an excellent job with this as every time I stopped by my castle I could collect my taxes and check to see if any of my vassels needed me. There were mini side quests and I really felt a part of the world.

    Basically, I would like to provide something simular in Morrowind. I replayed the game and enjoyed the Stronghold getting built in stages, but was disappointed that it wasn't named after me. It was built for me but was named after someone else... not very satisfying. My idea is to have a castle that is in ruins, but through a series of quests you can gradually get it rebuilt and become the lord of the land.
  • Orc Expansion
    Every Orc on Morrowind would tell you cryptically that there was a great battle fought at Kartag Point but they never seem to know any details. I have ideas to expand upon this and have an invasion of Orcs. The player would be well advised to not play an Orc character.

 

NEVERWINTER NIGHTS

  • Christmas Eve
    After I saw the fantastic items that Nethy had created on nwvault.ign.com I decided to make a Christmas mod where the player would get to meet Santa and have to help out on Christmas Eve. I had hoped to have it ready to launch for Christmas but didn't have time. It doesn't really seem appropriate to keep working on it in January... but I might finish it one day.
  • D&D Campaign
    I played in a PnP game with a bunch of friends which had great promise. We all moved away from one another and the campaign was dropped. I'd love to try and convert this to NWN at some point.
  • Judge Dredd Adventures
    There is a team currently designing d20 modern tools for NWN. When they release their stuff, it would be nice to create some Judge Dredd mods. I don't have a specific plan but I would probably start by looking back through old 2000AD Megazines and Judge Dredd Graphic Novels. It would be even better to get the D20 Judge Dredd rpg and convert that, but I think that would probably be beyond me.
© 2003 Daniel Kelly
Last Updated: 8 December, 2003